Nov 26, 2025
We’re proud to present the final installment of our over-a-year-long Into the Depths series on Caves of Qud, as well as our last episode with our recently retired Eggplant branding. Caves of Qud is a massive open-world roguelike RPG that has been in development since 2007 and Early Access since 2015, and we give it an...
Nov 21, 2025
We're joined by Frank Lantz (Q-UP) and Mare Sheppard + Raigan Burns of Metanet (N++) for the first episode of All Systems Brough, a year-long exploration of the work of Michael Brough. We share our thoughts on why Michael's oeuvre demands a deep dive, add some historical context, and share the plan for the year ahead....
Nov 7, 2025
Rob, Sarah, and Doug chat with Jenny Jiao Hsia and AP Thomson about Consume Me, an award-winning autobiographical resource-management RPG about the pressure cooker of young adulthood. We discuss the game’s ten-year development cycle, balancing dynamic difficulty in a game about overachievement, the complex dynamics of...
Oct 24, 2025
Laura, Rob, and Sarah chat with Adam Robinson-Yu about The Annual Ghost Town Pumpkin Festival, a communal and virtual festival experience hosted every ~October for the last six years. We discuss the logistics of running a seasonal multiplayer game, encouraging emergent interactions through limited tools, highlighting...
Oct 10, 2025
Laura chats with Jeremy Johnston and Robin Ward about The Roottrees are Dead, their genealogy, murder-mystery, “static deduction” game. We discuss the development process of taking a jam prototype to full release, developing hints and systems that lead players to satisfying discoveries, and the taxonomy of games...